Hey there all! I know I haven't been posting much lately, but I have been very busy. Time kind of slipped sideways on me and DragonCon is only a week away! Since GenCon I finished the 3rd SP piece (already posted), and have been developing 2 Dragonrider bookcovers. Bold and ambitious to say the least! I have been experimenting with a looser style of painting while maintaining the accuracy of lighting that maquettes supply. To this end I have been laboriously sculpting my dragon form using Green stuff and some McFarlane dragon toys as a base. I pretty much shave down all the McFarlane studios stuff to get a rough dragon "Blank" and then get to work over it. In the future I think I will just use Sculpey to get the proportions I want. The MF Dragons gave me all kinds of neat fiddly bits to play with, and the Wings are decent in the pinch I am in. Still feels kind of lame. Anyways, I will post pics as I finish these up, and if you are in the Atlanta area over Labor Day, stop by DragonCon and see the work in person!
Wednesday, August 25, 2010
Prep for Dragon Con
Hey there all! I know I haven't been posting much lately, but I have been very busy. Time kind of slipped sideways on me and DragonCon is only a week away! Since GenCon I finished the 3rd SP piece (already posted), and have been developing 2 Dragonrider bookcovers. Bold and ambitious to say the least! I have been experimenting with a looser style of painting while maintaining the accuracy of lighting that maquettes supply. To this end I have been laboriously sculpting my dragon form using Green stuff and some McFarlane dragon toys as a base. I pretty much shave down all the McFarlane studios stuff to get a rough dragon "Blank" and then get to work over it. In the future I think I will just use Sculpey to get the proportions I want. The MF Dragons gave me all kinds of neat fiddly bits to play with, and the Wings are decent in the pinch I am in. Still feels kind of lame. Anyways, I will post pics as I finish these up, and if you are in the Atlanta area over Labor Day, stop by DragonCon and see the work in person!
Thursday, August 19, 2010
Aradani Arms

Hey there all you guys! I have been waiting to have this scanned and thus have been a few days late posting. This piece, Aradani Arms, is 18x24 Oils on Masonite. It is the 3rd installment in my Steampunk Trilogy. I have a few things to shoot pics of and update and then I will post them. Sneak peak: Dragons! I hope you dig it!
Tuesday, August 10, 2010
GenCon or Taking My own Advice

So GenCon has come and gone. This one was a tough one for me. I didn't have high expectations, but I did have some solid hopes. It cost alot of money I didn't have to go participate in this one, and my friends all raved about how they do extremely well in gathering sales and fans at this show in particular. Such was not the case for me. I could go on about this or that, but the recurring truth of cons is appropriateness. Who is your target audience and are they there?
At small shows, even where my artwork is an aberration from cats and dragons, it is still good enough to stand out from the rest. It draws people in and generates a few sales. At shows like Gencon, where I am bundled in with Steve Prescott, Tom Baxa, Steve Belledin and a dozen or so other fantastic working professionals, my work only glimmers in the crowd because it is all cover work. People are surprised to see large works with no monsters.
The worst part about attending cons where I shouldn't necessarily be, is the boredom. I want to be working. I want to be talking to folks. I want to be engaging new fans and justifying my presence. When I am sitting there for hours on end, I just focus inward and get all mopey. This is not necessarily the most attractive of stances, but is a part of me and demonstrates how personal all of this is for me.
So what does it all mean? Well, basically I have to follow my own advice for large and small shows alike. Do I belong there? If I don't, but really want to attend, how can I tailor my presence to succeed. Even if it is my type of show, what are my goals and how should I go about achieving them. I can't just attend an event and expect folks to throw money at me. I don't have a gimmick or a dedicated following so I can't rely on notoriety or niche buying. In short, I have to be the best me I can at all times, but understand that sometimes this will not be enough. As an Ultimate Frisbee coach, I have often said "that you have to go into a game trying to win, but ready to have fun even if you lose".
So today's tip comes round and round to : Listen to your own advice.
I have lots of irons in the fire and can't wait to show you them as they emerge. You guys take care, and thanks for reading. Also, to end on a personally positive note, here are my 2 best Gencon moments.
1.) I did a really cool portrait for a guy named Justin. He had me draw him as a 50s serial sci-fi astronaut and liked it enough to come back and buy a print later. Cool guy and cool idea.
2.) Paolo Parente of DUST and AT-43 fame came over to the booth and marveled at my maquettes. He was tickled to see his creations come to life in a different way. Paolo is the game/book designer/illustrator for DUST as well as the creator of most of the AT-43 vehicles. When he saw the paintings he seemed pretty blown away and asked ME to get in a photo with him. He was even more stunned when I signed and gave him 2 prints of the SP pieces. A really humble guy with extraordinary talent. Thanks for your work Paolo and the high compliment.
Monday, August 2, 2010
Wadda ya know
Soooo way back in ...whenever (I think April/May) I submitted a piece for Art Order's Discover a Muse Challenge. It turns out, my piece made the top 20: 14th of many, many entries. Not too shabby. This piece was a real breakthrough for me and I am glad it has some minor recognition. For the full line-up and details of the challenge:
http://artorder.blogspot.com/2010/08/disover-muse-line-up.html
and
http://artorder.blogspot.com/2010/06/discover-muse-line-up.html
http://artorder.blogspot.com/2010/08/disover-muse-line-up.html
and
http://artorder.blogspot.com/2010/06/discover-muse-line-up.html
Sunday, August 1, 2010
Blech and blogging
Hey all! Soooo after traveling to Broomfield, CO and getting incredibly sick, I returned to Nashville on Tuesday and stayed incredibly sick. Needles to say, this derailed my Gencon goals considerably. I still think I will show well, but it will be with only 2 of the 4 Steampunk paintings I had intended. Ah well... I am back on my feet now and have started working on my next piece: Aradani, Inc.: a steam mechanic piece. This large sketch is just for refined placement and composition resolution, but I thought you guys might like a sneak on whats coming. Modelling for this were Clayton Pollard, Laura Jones, and one of my best buds, Mike Bielazcyc. These guys are all fantastic artists in their own right, so look em up on Facebook or the inter-web thing.
On a quick side note, I have also discovered Pro Graphics in Nashville, TN. I met Adam Baker, an Assoc. of PG at a Dr Sketchy's event and he is in the process of scanning in my latest SP pieces and pumping out the prints as well. Their rates are very affordable and I am very much looking forward to having my work professionally scanned/adjusted. That said, I will no longer post quickies of my paintings. The pics look like crap and seem to generate redundant comments and criticism. Not to say that these reviews are invalid. In fact, part of being a professional is presenting professional work all the time. Making excuses and justifying short cuts/quickies are the mark of an amateur and a hobbyist. You have to be prepared to be called on your inconsistencies and shortcomings. I know this and yet get excited and want all of you to see what I have been working on. Soooo...:
Tip of July:
Pace yourself. Whether it be in preparation or presentation. Slow down and take deep breaths.
Alrighty guys. I will post soon with pics from Gencon and hopefully blog about exciting things. Take care and stay hydrated.
Saturday, July 17, 2010
Beauty and the Beast

Hey guys! I finished this bad boy late last night. I am really pleased with how it turned out. Of course the pic captures none of the luminosity of the original, but I guess I have to live with that. I will be preparing a quick tutorial of this piece over the next few weeks. I learned so much about my own preparatory needs and how to overcome daunting obstacles in my path, and I think it should be valuable. I will start with prelim sketches, maquette creation, pertinent studies and all the way on from there.In the meantime, I'll be getting it scanned soon when I get the prints made for Gencon. Hope you guys like it!
Labels:
beauty and the beast,
grant cooley,
robot,
steampunk
Tuesday, July 13, 2010
Beauty and the Beast or How I get through the day
Lesson for the Day:
Keep Painting
I feel like I post this every month or so, but it is never any less applicable. For those that know me, I wear my emotions on my sleeve, and often let my mouth outpace, if not lap, my thoughts. Both can be a boon and a curse. I feel that these things also manifest themselves in my art career. I produce something neat, or get a positive critique and generate this foolish notion that everything has to be at that level instantly. Then I look for praise where there will likely be none and feel diminished when attention is not forthcoming. Stupid hobbit...
But wait, what does this have to do with painting.
No matter your skill level or position in the art community, you have to keep working. Stopping for a day turns into two which rolls into five and pretty soon you haven't produced something new in a month or more. Now I am not talking about a brief siesta or vacations. We all know when we wuss out or get in the dumps. When you find yourself there like I do ...um...weekly, then draw or do studies. Instead of taking a day off, take an easy day. Do something comfortable to replenish your confidence and get back to rolling that boulder uphill.
I get so bogged down with where I want to go, that I lose sight of where I was. I look back to the work Sam (Flegal) and I were doing a year ago, and the work we have done in the interim and feel like an idiot. As long as you put one dogged foot in front of the other, you can baby step your way to whatever comes next. That said, I have tossed up my current WIP that has been a testament to this process. I got so frustrated early on that I did a Foster Robot study, and then 3 other studies before laying the first Robot rendering. I am very pleased with where this is at, and am excited to dive into the figure. I'll be playing Dan Dos Santos's DVD on loop while working and looking at the figure study he gave me to punch through and level up my figure painting. I guess you guys will be the judges.
Anyways, if you can't keep your chin up, then put your head down and bull forward.
Labels:
beauty and the beast,
grant cooley,
robot,
steampunk,
wip
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